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  • Poster Paper 1
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  • ACRS 1989


    Mapping from Space


    DTM generation and bird eye view generation using a personal computer


    The Bird Eye View Generation is to generate the projected image according to the selected vlew azimuth and vlew depression augle this procedure makes it possible to make an super imapose image between DTM data and recote scensing data. The bird-eye view generation technique which is used in the study is a three dimensional transformation and parallel projection including hidden surface elimination:

    The DTM Generation is to generate the digital terrain model (DTM) from the digital elevation model (DEM). The function consists of:
    1. Slope Gradient (original data) is the steepness of the terrain which varies from 0° to 90° from flat to steep. The calculation function used to dtermine the gradient is


      where
      qd = slope gradleent of the terrain at the posltion of interest.
      dzx = height dlifference in X direction.
      dzy = height ddifference in Y direction.
      dx = distance difference in X direction
      dy = distance difference in y direction

    2. Slope Gradient (color rcpresentation) The output data is a level sliced image represented by colors (R.G.B)


    3. slope Aspect (original data) is the direction of the normal vector of the tangent plane and it varies from 0° (north) to 360° clockwlese. The value 400 is used for flat surfaces. The calculation function used to determine the aspect is


      Where
      qa=slope aspect of the terrain at the position of interest.
      dzx = height difference in X direction.
      dzy = height difference in Y direction.
      dx = distance difference in X direction.
      dy = distance difference in Y direction.

    4. Slope Aspect (color representation):The output data is a level sliced image represented by colors (R,G,B).


    5. Relief Shading (original data) is to shade the surface according to the angle of the sun, the azimuth of the sun, the view angle, and the view azimuth. The output value varies from 0 to 100 from dark to bright. The calculation function which is used to shade the surface is



    6. where
      Sh = shading value.
      Sx = the X component of the direction of ray of the sun
      Sy = the Y component of the direction of a ray of the sun
      Sx = Z component of the direction f ray of the sun
      Tx = the X component of the normal vector of the tangent of the terrain.
      Ty = the Y component of the normal vector of the tangent of the terrain.
      Tz = the z component of the normal vector of the tangernt of the terain.
      Ex = the X component of the view direction
      Ey = the Y component of the view direction
      Ez = the Z component of the view direction.

    7. Relief Shading (color representation): The output data is a level sliced image represented by colors (R.G.B)the Image Disply is to display te image on the screen using SUPER FRAME (image memory) which can display 256 gray levels in red. green, and blue.


    The Image display is to display the image on the acteen using super frame (image memory) which can display 256 gray levels in red,green,and blue. The utility functions consists of:
    1. Window Selection is to clip or select a part from the image fle.

    2. Byte Conversion is to convert 1 byte data.

    3. Level Slicing is to rank the input data.

    The Application functions consists fo:
    1. Contour lin e Interpolation is to generate a contour map from the digital elevation model (DEM)

    2. Pfofile Analysis is to analyze teshape of the terrain as for profile and cross section from the digital elevation model (DEM)

    3. Stereo View Generation is to generate stereo pair images.

    Conclusion
    In this paper, we have presented the implementation of a software package for DTM generation and bird eye view generation . The development of the software is ongoing task. At present. it is implemented on a NEC -9801 RA 5 in a NEC-DOS environment. We intend to verify the utility and application functions for to be applicable to ve\arious fields of work.

    Reference:
    • William MNcwamam Robert F. Sproull,Principles of Interactss Computer Graplic MC. Graw Hill International Book Company.


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