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Poster Sessions
  • Session 1
  • Session 2
  • Session 3
  • Session 4
  • Session 5
  • Session 6



  • ACRS 1999


    Poster Session 4

    The Making of High Precision Orthoimage of Ancient Buildings

    2.The representatives of object surface
    Considering the complexity of the processed buildings, we adopt two kinds of data structure to represent the surfaces of the building. Being a single valued function, it’s difficult for 2D TIN to express the breaking and hiding relation of multiple surfaces. So, we adopt multiple TINs to express disconnected surfaces. As for some more complex surfaces, such as cylinder, sphere etc, we use a series of triangles to express them. As shown in Fig.2, the surface in Z direction can not be a part of a TIN.


    Fig.2 Hiding and visibility

    In order to express surfaces exactly, the constraints of edge between surfaces must be taken into account. The constrained TIN generator we use is a shared program by Jonathan Richard Shewchuk.

    3.The building of depth map image
    Depth map in ortho direction is relatively simple. It’s a rasterization processing for every triangle. The depth of raster point can be interpolated linearly. But the depth maps of original photos are very different. As we know, projective transformation is nonlinear, the depth of raster point can not be interpolated linearly. On original photos, the depth of raster point has to be computed according to the object space coordinates. As shown in fig.3.the ray Sp can be expressed as EQ.1.the plane P1P2P3 can be expressed as EQ.2. The intersection point P(X,Y,Z) of ray Sp and triangle P1P2P3 can be solved from equations EQ.1 and EQ.2.


    Fig.3 Intersection of ray and triangle




    where,
    (X, Y, Z) = intersection of ray Sp and triangle P1P2P3
    (Xi, Yi, Zi) = vertices of triangle P1P2P3
    (Xs, Ys, Zs,) = projective center S
    l = photoscale
    (x, y) = photo point
    f = principal distance


    depth = (Z max - Zp) * depthScale     (4)

    where:
    depthScale = depth scale from actual depth to the range of WORD
    Zmin = the minimum Z coordinate of objects
    Zmax = the maximum Z coordinate of objects
    Zp = the coordinate of object point P
    depth = the depth of Point P in WORD range

    The resolution of depth maps can not be lower than the resolution of processed images. And the range of depth maps can be determined according to the range of surfaces data. Considering the conflicts between the precision and the memory needs, we choose a WORD (unsigned short integer, whose size is two bytes) to express the depth. The range of WORD is between 0 and 65535. The depth value of every point can be map into the range with EQ4. The depth scale can be computed with EQ.3.

    4.Visibility judgement and orthoimage generating
    When generating orthoimage, triangles are scanned one by one, depth of every raster point are computed according to EQ.4. If the depth is not larger than the depth registered on ortho depth map, then the point is visible. The pixel value of the point has to be resampled on the photo on which the point is both visible and nearest to the projective center.

    Different from general hiding processing, the point projected from ortho image seldom happened to be on the pixel center of original images. Therefore, not only pixel values but also depth values need to be interpolated. Pixel value can be interpolated with bilinear interpolation or bicubic convolution. But depth values can not be interpolated simply according to the neighboring depth values, for the non-linearity of projective transformation. Fortunately, we can turn to the visibility of the neighboring pixel. That is to project neighboring pixel onto the currently processed triangle, if the depth of projective point is not larger than the depth value of depth map, then the neighboring pixel is visible. If every neighboring pixel is visible, the interpolated point is also visible on the image. Otherwise, if the point is near the edge, then if more than two neighboring pixels are visible, then we say the point is also visible.

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