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New Generation Sensors and Applications

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ACRS 2004


Data Processing: DEM/3D Generation
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Realistic Texture Mapping on 3D Building Models

Fuan Tsai, Hou-Chin Lin
Center for Space and Remote Sensing Research, Dept. Civil Engineering
National Central University, Zhong-Li, Taiwan
Tel: +886-3-4227151 ext. 57619 Fax: +886-3-4364908
E-mail: ftsai@csrsr.ncu.edu.tw, 92322088@cc.ncu.edu.tw


ABSTRACT
Three dimensional geo-information is a fast developing topic in remote sensing and Geographic Information System. Using the technology of remote sensing, 3D building models can be constructed to resemble real-world building layouts, appearances and other characteristics. Currently, however, most building models do not have sufficient and accurate texture information. The lack of texture not only makes 3D building models less realistic, it may also fail to provide needed information, especially for complex applications such as cyber city implementation. The purpose of this study is to produce accurate texture mappings on building models. The textures are generated from mosaic of digital pictures taken from different angles and distances by free hands. Because of different picture-taking conditions, individual pictures may have different brightness, shadings, and other properties. All of them need to be addressed before the mosaic images can be mapped onto the building models. This study develops a procedure to integrate digital pictures and correctly map them to corresponding objects in building models. The procedure first detects shadows and blocked regions in the pictures and excludes them from subsequent process. Secondly, overlapped regions are identified using tie points to develop mathematical relationships of target objects across pictures. The developed mathematical models are then used to merge the pictures to generate a smooth and seamless composite image of the target object. Finally, the mosaic image can be mapped to its corresponding building face (wall) using pre-defined control points. The resultant building models will have a more accurate texture and improves the reality and practicality of cyber city implementation.

I. INTRODUCTION
The construction and applications of three-dimensional geoinformatics are among the fast growing research topics in the fields of remote sensing and geographic information system. Advances of computer graphics, visualization, and other information technologies further extend 3D geoinformatics into a more complex and diverse industry. In particular, the implementation and applications of cyber city that requires comprehensive integration of remote sensing, GIS, and information technologies, have been identified as one of the most appealing challenges in the research and development of geoinformatics (McEachren & Krrak, 2001; Kraak, 2002). The fundamentals of cyber city lie on the accurate establishment of 3D building models and realistic texture mappings of model surfaces. Currently, building models are commonly generated from aerial photos, high-resolution satellite images, and LIDAR data in conjunction with digital terrain models (DTM). Algorithms developed for this purpose have been proposed and achieved certain degree of success (e.g., Rau & Chen, 2003). However, because of the restriction in sensor looking angles, these data can only provide limited texture information of building roofs, not surrounding walls or side surfaces. To overcome this disadvantage, this research tries to produce more complete and accurate texture mapping on 3D building models by developing algorithms and a procedure to generate panoramic images for individual building walls as seamlessly as possible from mosaics of digital photographs and map them to corresponding object surfaces in models.

Because the digital photographs are usually taken at different conditions, images are of different perspectives, brightness, contrasts, shadings, and other properties. These variations need to be adjusted in order to integrate into a seamless mosaic. The adjustment can be categorized into two issues: the geometric space and the color domain.

If the camera parameters are known, the geometric correction can be done using photogrammeric models of perspective photo mapping (Huang, 2001). Another approach is to (interactively) identify building boundaries from images to determine faces of the building and to map corresponding texture blocks to each surface from cropped areas selected from the image pool (Debevec, 1996; Fu 2002) or to use highly textured points as seed points to obtain relationship between two overlapped images (Kim et al., 2003).

For realistic texture mapping from mosaics of close-range images, in addition to the geometric correction or registration, the variations in color space of individual images also need to be minimized. The most common approach is to use histogram match or equalization to force the color distribution of candidate images to be with the same range of a "base image". This method may cause serious misrendering of shadings and sometimes may produce hazy or low-contrast results. Burt and Adelson (1983) demonstrated a multi-resolution spline for image mosaic to address this issue. Their algorithm is capable of generating smooth image mosaic but can only apply to an image pair a time and requires intensive computation. Consequently, this method may not be suitable for cyber city texture mapping. For cyber city implementation, texture mapping of 3D building models needs to react efficiently and effectively, so fast, light-weighted mapping algorithms are preferred. The following of this paper will describe and discuss such a mapping approach developed in this research and specifically for cyber city applications.

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