|
Virtual World Heritage: More Than Three Dimensional Models
Cliff Ogleby Department of Geomatics, The University of Melbourne Victoria, 3010, Australia Email: c.ogleby@eng.unimelb.edu.au Abstract Too often virtual reality is seem as the preparation of 3d models of objects or sites, although the more traditional definition of the term generally includes 3d viewing and a high level of interaction on the part of the user. When applied to 'world heritage', the visualisation of sites and monuments of significance presents several problems. There are many methods now available for the generation of 3d CAD data sets, ranging from simple applications like Canoma, and Photomodeller though to coordinate measurement arms, laser scanning and sophisticated multi-image bundle adjustment. However the generation of realistic and believable virtual reality visualisations requires considerably more than a rendered 3d model. Experiences with the Ayutthaya project (Ogleby 1999) and Virtual Olympia (Kenderdine et al, 2000) have shown that the success or otherwise of virtual world heritage is as much dependent on the material maps and lighting as the geometry, in many cases these elements are more important. The perception of the viewer that a model represents 'reality' is of paramount concern when producing a image or animation, and in the ultimate interpretation of the model. The more 'photorealistic' a synthetic image appears, the more easily it is interpreted to represent the 'truth'. Several international organisations including UNESCO have expressed concern that with the availability and affordability of rendering systems there is the tendency for interpretations of world heritage monuments to be taken out of context. Without the ontology of the print publication and peer review process, many visualisations may be misleading and even incorrect. This paper will present ideas associated with the development of a 'quality assurance' approach to labelling virtual world heritage images and animations. Introduction This paper is intended to be a general discussion on the purpose of visualisation of world heritage, on the data acquisition technologies, the production of 'models' of monuments and precincts, on the role of these visualisations and on the interpretation of this imagery. Perhaps even a discussion on the differences between 'virtual reality' and reality. The level of technology available for the visualisation of data sets, whether heritage or even say DNA strands, offer the facility to create images practically indistinguishable from 'photographs'. 'Photorealism' is possible on the desktop, but is a 'photoreal' dinosaur believable? Visualisation
The visualisation of cultural heritage is not a new phenomenon, the past has for centuries fascinated people in the present. The preceding images show that a monument such as Stone Henge in England has attracted many 'interpreters' who have applied their criteria to analyse the form and function of the site. What is being attempted now with computer graphics is merely an extension of this, what is different is that now images appear far more realistic (photo-realistic) than paintings and drawings, and they are more readily believable as a truer interpretation. It could be also argued that because computer systems have created the images, there are therefor also more technically accurate. In many instances this is not the case, and without the established ontology of the published paper the supporting text and data is not available to assist the viewer in moderating or questioning the interpretation. A painting can be seen as an artist's impression, a rendered CAD file may well be seen as more 'scientific', and therefor better?. Whilst there are good reasons for the production of photo-realistic interpretations of cultural heritage, there are calls for care in their presentation and interpretation. 3D Models and Cultural Heritage The last 5 years or so has seen an increase in the availability and functionality of rapid 3d data acquisition technologies, many created for the entertainment and Internet industry. These include photogrammetric systems designed for use of non-photogrammetrists, (Photomodeller for example, even Canoma) automated photogrammetric point cloud and feature measurement systems, laser scanners (for both artefacts and large façades) and shape capturing devices (Minolta 3D 1500 for example). Some of these systems are optimised for geometry (laser scanners for example), others for texture mapped models (Photomodeller, Canoma). None, at this stage, create models that are ready for use as 'virtual reality' without substantial editing or manipulation, although this is not always undertaken.. What this technology has enabled is the creation of models of cultural heritage by people who are not 'expert' in the object or precinct itself. These visualisations range from the very crude and useless (Figures 4a and b) to very photo-realistic (Figure 5e). The level of detail is not only dependent on the requirements of the project, but also on the intended interpretation of the model, and even whether it is to be viewed as a still image or an animation sequence. If the model is a record of what exists today, then it should truly represent that object with actual materials on the surfaces, and be proportionally correct (if it is leaning or in ruins, so be it). If the model is a reconstruction, then the materials should be what they would be at that time with appropriate wear and so on, and geometrically the objects may be in a more pristine shape.
Conclusion The obvious question raised by the 4 images above is which better represents the Philippeion at Olympia? One could (should) also ask how was this reconstruction derived, were expert sources consulted, was it made from limestone, is the roof decoration generic or were remains found to verify their shape and colour? Is the purpose of the image to analyse the structure from an engineering perspective, or to show the grandeur of a lost civilisation? Why was it even created? This paper has no answers to the questions, instead the intention has been to raise the questions in a forum specialising in the visualisation of cultural heritage. There is a need to eventually provide answers. References
|